This is wrote by Me V.Lights for long long thinking how to fix Grade upgrade Prices and how to fix the Insane high Accuracy rate of Grade 3-7 also known as Grade C B A and S accuracy rate being Insanely High.
this whole Suggestion is for All single item Special Effect and aditonal effect changes to balance out Dodge and accuracy.
regardless position of mid or end game Gears - the accuracy is as double as dodge/evasion.
The reason behind it is to balance out both dodge and accuracy and give pvp more meaning.
without rework the endgame pvp will be based on who has highest accuraccy and dodge wont even help much…
This is suggestion of Reworking all armors properties to combat and match and make fair against high dodge, accuracy boosted items but in same time keep fair and balanced.
Suggestion - Reduce Accuracy bonus stat from Grades from 1 to 7 grade from F to S grade.
Make it fixed bonus instead. That does not change. Too much accuracy will break game in pvp.
This way You could Bring back Stage/Grade Upgrade Prices Of being much cheaper.
Regardless stage 1 to 50 the accuracy bonus of Grade will stay same all the time.
Grade 1 F Bonus Accuracy 5
Grade 2 E bonus Accuracy 10
Grade 3 D bonus. Accuracy 15
Grade 4 C bonus. Accuracy 20
Grade 5 B bonus. Accuracy 25
Grade 6 A bonus. Accuracy 30
Grade 7 S bonus. Accuracy 35
These changes should reflect on based on item rarity.
MELEE ARMOR. Close range armor. Pieces, special effects
Rarity. Melee Armor parts stats special effect Bonus changes.
Normal. Accuracy +5, Critical +1%, Anti-critical +1%
Rare-1 Intense. Accuracy +6, HP, FP, SP +2% , Critical +2%, Anti-Critical+1%
Rare-2 Advanced. Accuracy +6, HP, FP, SP +3% , Critical +2% Anti-critical+1%
Rare-3 Superior. Accuracy +7, HP, FP, SP +4% , Critical +2% Anti-critical+1%
Rare-4 Heroic. Accuracy +7, HP, FP, SP +5% , Critical +3% Anti-critical+2%
Rare-5 Unique. Accuracy +8, HP, FP, SP +6% , Critical +3% Anti-critical+2%
Rare-6 Relic. Accuracy +9HP, FP, SP +7% , Critical +3% Anti-Critical +2%
Rare -7 Ancient. Accuracy +10, HP, FP, SP +10% , Critical +4% Anti-Critical+3%
FORCE ARMOR. Force armor.
Rarity. Force Armor special effect Bonus changes.
Normal. Force attack power + 5%, Accuracy +1, Dodge +1, Force attack range +8%, Fp, Sp +5%
Rare-1 Intense. Force attack power + 6%, Accuracy +1, Dodge +1, Force attack range +9%, Fp, Sp +5%
Rare-2 Advanced. Force attack power + 7%, Accuracy +2, Dodge +1, Force attack range +10%, Fp, Sp +15%
Rare-3 Superior. Force attack power + 8%, Accuracy +2, Dodge +1, Force attack range +12%, Fp, Sp +15%
Rare-4 Heroic. Force attack power + 9%, Accuracy +2, Dodge +1, Force attack range +14%, Fp, Sp +15%, Critical hit +1
Rare-5 Unique. Force attack power + 10%, Accuracy +3, Dodge +2, Force attack range +16%, Fp, Sp +25% Critical hit +1
Rare-6 Relic. Force attack power + 11%, Accuracy +3, Dodge +2, Force attack range +18%, Fp, Sp +25% Critical hit +1
Rare-7 Ancient Force attack power + 12%, Accuracy +3, Dodge +2, Force attack range +20%, Fp, Sp +25% Critical hit +2
RANGE ARMOR. Long range armor. special effects Changes.
Rarity. Range Armor stats Bonus changes.
Normal. Accuracy +1, dodge +3, moving speed increase +0.08, range attack speed increase +0.01, resistance element 4%, Critical hit +1.
Rare-1 Intense. Accuracy +1, dodge +3, moving speed increase +0.09, range attack speed increase +0.01, resistance element 4%, Critical hit +1
Rare-2 Advanced. Accuracy +2, dodge +3, moving speed increase +0.10, range attack speed increase +0.02, resistance element 5%, Critical hit +1.
Rare-3 Superior. Accuracy +2, dodge +4, moving speed increase +0.11, range attack speed increase +0.02, resistance element 5%, Critical hit +2
Rare-4 Heroic. Accuracy +2, dodge +4, moving speed increase +0.12, range attack speed increase +0.02, resistance element 6%, Critical hit +2
Rare-5 Unique. Accuracy +3, dodge +4, moving speed increase +0.13, range attack speed increase +0.03, resistance element 6%, Critical hit +3
Rare-6 Relic. Accuracy +3, dodge +5, moving speed increase +0.14, range attack speed increase +0.03, resistance element 7%, Critical hit +3
Rare-7 Ancient. Accuracy +3, dodge +5, moving speed increase +0.15, range attack speed increase +0.03, resistance element 7%, Critical hit +4
LAUNCHER ARMOR long range Launcher armor special effects
Rarity Launcher armor changes
Normal. Attack Delay of launcher increase 0.27 (seconds), Accuracy +4, dodge +1, Critical Hit +2, Fp sp +10%, Moving speed decrease -0.02, All attack increase 1%
Rare-1 Intense. Attack Delay of launcher increase 0.28 (seconds), Accuracy +4, dodge +1, Critical Hit +2, Fp sp +10%, Moving speed decrease -0.02, All attack increase 1%
Rare-2 Advanced. Attack Delay of launcher increase 0.29 (seconds), Accuracy +5, dodge +2, Critical Hit +2, Fp sp +15%, Moving speed decrease -0.03, All attack increase 2%
Rare-3 Superior. Attack Delay of launcher increase 0.30 (seconds), Accuracy +6 dodge +2, Critical Hit +2, Fp sp +15%, Moving speed decrease -0.03, All attack increase 2%
Rare-4 Heroic. Attack Delay of launcher increase 0.31 (seconds), Accuracy +7, dodge +2, Critical Hit +2, Fp sp +15%, Moving speed decrease -0.03, All attack increase 2%
Rare-5 Unique. Attack Delay of launcher increase 0.32 (seconds), Accuracy +9, dodge +2, Critical Hit +2, Fp sp +20%, Moving speed decrease -0.04, All attack increase 3%
Rare-6 Relic. Attack Delay of launcher increase 0.33 (seconds), Accuracy +11, dodge +2, Critical Hit +2, Fp sp +20%, Moving speed decrease -0.04, All attack increase 3%
Rare-7 Ancient. Attack Delay of launcher increase 0.35 (seconds), Accuracy +12, dodge +3, Critical Hit +2, Fp sp +20%, Moving speed decrease -0.05, All attack increase 4%
WEAPON Special stats stats
Melee weapons // Range/Launcher weapon // Force stafs weapons
RARITY
Normal - No bonus. No bonus No bonus
Rare-1 Intense. Accuracy +5, hp fp sp +1%. // Accuracy+3, Dodge +1 Stamina and Fp+10% Critical hit+5. // Accuracy +10, Fp+20%, Fp Drain+1%
Rare-2 Advanced. Accuracy +10, hp fp sp +2%. // Accuracy+4, Dodge +2 Stamina and Fp+10% Critical hit +5. // Accuracy +12, Fp+20%, Fp Drain+1%
Rare-3 Superior. Accuracy +10, hp fp sp +3%. // Accuracy+5, Dodge +4 Stamina and Fp+10% Critical hit +5. // Accuracy +14, Fp+20%, Fp Drain+1%, Dodge +5
Rare-4 Heroic. Accuracy +20, hp fp sp +5%. // Accuracy+8, Dodge +6 Stamina and Fp+10% Critical hit +10. // Accuracy +18, Fp+20%, Fp Drain+1%, Dodge +5
Rare-5 Unique. Accuracy +20, hp fp sp +6% Crit Hit +3. // Accuracy+10, Dodge +10 Stamina and Fp+10% Critical hit +10. // Accuracy +17, Fp+20%, Fp Drain+1%, Dodge +5 Critical hit+5
Rare-6 Relic. Accuracy +30, hp fp sp +8% Crit hit+4. // Accuracy+12, Dodge +12 Stamina and Fp+10% Critical hit+10. // Accuracy +18, Fp+20%, Fp Drain+1%, Dodge +10.Critical hit+7
Rare-7 Ancient Accuracy +30, hp fp sp +10% Crit hit+5. // Accuracy+15, Dodge +15 Stamina and Fp+10% Critical hit +15. // Accuracy +20, Fp+20%, Fp Drain+1%, Dodge +10 Critical hit+10
SHIELDS stats changes.
Normal. 3% block rate, moving speed decrease -0.01, All weapon attack power decrease -15%, Dodge Decrease -99
Rare-1 Intense. 4% block rate, 1% Anti-critical , 5% force debuff Duration time decrease , moving speed decrease -0.01, All weapon attack power decrease -10%, Dodge decrease -90
Rare-2 Advanced. 5% block rate, 3% Anti-critical, 10% force debuff Duration time decrease, moving speed decrease -0.02, All weapon attack power -9%, Dodge decrease -85
Rare-3 Superior 6% block rate, 5% Anti-critical, 15% force debuff Duration time decrease, moving speed decrease -0.03 All weapon attack power -7%, Dodge decrease -80
Rare-4 Heroic. 7% block rate, 7% Anti-critical, 20% force debuff Duration time decrease, moving speed decrease -0.04 All weapon atk power -5%, Dodge decrease -75
Rare-5 Unique. 8% block rate, 8% Anti-critical, 20% force debuff Duration time decrease, moving speed decrease -0.05 All weapon atk power -3%, Dodge decrease -70
Rare-6 Relic. 9% block rate, 12% Anti-critical, 25% force debuff Duration time decrease, moving speed decrease -0.07 , All weapon atk power +1%, Dodge decrease -65
Rare-7 Ancient. 10% block rate, 15% Anti-critical, 30% force debuff Duration time decrease, moving speed decrease -0.10 All weapon atk power +5%, Dodge decrease -60